Player-authored life
Work, crime, service, friendships, grudges, travel, risk, reputation, wealth, injury, survival, and local consequences can emerge from the player's choices.
IMMUTABLE HISTORY
Fortune & Gallows is designed so the player can profoundly alter a character's life without being granted the power to rewrite fixed historical outcomes simply because they arrived on scene.
Work, crime, service, friendships, grudges, travel, risk, reputation, wealth, injury, survival, and local consequences can emerge from the player's choices.
Events that the project treats as established history are not converted into alternate-history branches merely because the player is nearby.
That is not intended to reduce agency. It changes the type of agency the game offers. The player controls what their character attempts inside history; the player does not control whether history agrees to become a different timeline.
Historical immutability leaves a large space for simulation. A player may still:
Research remains meaningful because famous events are not quietly rewritten whenever they become inconvenient to a procedural story.
The world does not revolve around the player. Important events can occur whether the character benefits from them or not.
The challenge becomes surviving and understanding a changing world, not searching for the dialogue option that unlocks a preferred timeline.
The current historical-event data layer contains a staged subset built around three phases:
At the September 6, 2026 audit point, 42 historical-event staging packages were present, each with one Approach, one Active, and one Aftermath phase: 126 phases total.
The historical registry contains more events than the fully staged subset. A record existing in research data does not by itself prove that every possible local interaction, rumor path, economic consequence, or NPC response has been implemented. Those distinctions remain visible in development status rather than being hidden behind broad marketing language.