The people, tools & sources behind the voyage.
Fortune & Gallows is developed by Black Keel Games with AI-assisted design and development, extensive historical source research, and an evolving closed-alpha playtest program.
Original Concept · Creative Director · Lead Game Designer
- Original concept and creative vision
- Game systems and player-experience direction
- Historical-world and narrative direction
- Feature decisions, design approval, and project priorities
- Playtest direction and final creative decisions
- Historical research direction and source-selection standards
AI Design, Development, Research & Production Assistance
- Game-system ideation, refinement, and integration
- Prototype planning, coding assistance, debugging, and technical documentation
- Narrative-development and writing assistance
- Historical research assistance and source verification
- QA planning, playtest analysis, balancing, and revision support
- Visual ideation and AI-assisted promotional artwork development
ChatGPT assists under Brian Weimer’s direction. OpenAI is not the developer or publisher of Fortune & Gallows and does not sponsor or endorse the game.
Software and services used in development.
Archives, museums, public-history institutions & scholarly resources.
Fortune & Gallows distinguishes documented history, strong inference, representative reconstruction, and disputed or legendary material. Research used primary sources, archaeological work, institutional collections, scholarly publications, and cross-checking across multiple repositories. The project’s companion historical manuscript and canonical source register maintain fuller citation, provenance, attribution-scope, and bibliography records.
Documented history first; disciplined reconstruction where the record ends.
Fortune & Gallows is a work of historical interactive fiction. Real people, places, events, political conditions, and documented historical developments are represented as accurately as surviving evidence reasonably allows. Where the historical record is incomplete, the game uses period-appropriate reconstruction and artistic license to create businesses, characters, conversations, daily activities, and other details necessary to portray a living world. These reconstructed or fictional elements are designed to remain consistent with the known history of the period and should not be interpreted as documented historical fact.
The project’s historical framework distinguishes documented history, strong inference, representative reconstruction, and disputed or legendary material. Artistic license does not authorize changing fixed historical events or presenting invented details as documented fact.
Libraries, databases & discovery platforms.
- Project Gutenberg
- Internet Archive
- Google Books
- Biodiversity Heritage Library / Smithsonian Libraries
- JSTOR
- Oxford Academic / Liverpool Scholarship Online
- Cambridge Core and Cambridge scholarly publications
- SciELO
- Taylor & Francis Online
- Findmypast
- Wikimedia Commons
- vLex
- Kiwix Server / offline reference access
- Archéologie Navale
Community, aggregation, mirror, genealogy, or discovery sources are used as leads or access platforms where appropriate; the underlying author, work, archive, or institution remains the intellectual historical source whenever identifiable. Historical claims are cross-checked against stronger primary, institutional, archaeological, or scholarly evidence before being treated as authoritative.
Works consulted during development.
- A General History of the Pyrates (1724) — used critically; authorship and reliability vary by episode.
- The Tryals of Major Stede Bonnet and Other Pirates (1719).
- Woodes Rogers, A Cruising Voyage Round the World (1712).
- George I, pirate-suppression and pardon proclamations of 1717–1718.
- Calendar of State Papers Colonial, America and West Indies.
- Royal Navy fighting instructions and signal material, including Russell (1691) and Rooke (1703).
- Montserrat legislation, including the 1679 act regulating enslaved movement, consulted through the University of New Brunswick’s Slavery and Freedom Laws collection.
- William Snelgrave, A New Account of Some Parts of Guinea and the Slave-Trade (1734), used critically and with attention to the author’s position and interests.
- William Hutchinson, A Treatise on Practical Seamanship (1777), used cautiously for later descriptions of persistent age-of-sail practice rather than silently backdated.
- Brian Tunstall, Naval Warfare in the Age of Sail, for naval doctrine and tactical context.
Works that informed research, systems, interface, and historical interpretation.
Founding Alpha Playtesters
External alpha and beta playtesters are invited to appear in final credits using a real name, an approved display name or handle, or no public credit. Private account names, email addresses, legal names, and other identifying information are never published as credits without permission for that exact display name.
Playtest contributions may include completed playthroughs, bug reports, unusual character approaches, balance or accessibility feedback, narrative feedback, and documentation of important failures, choices, deaths, and system behavior.
Creative influence & the people preserving the past.
- Robert Louis Stevenson and Treasure Island — high-level creative influence and inspiration for nautical vocabulary, cadence, and period-flavored sailor speech. Fortune & Gallows does not copy its dialogue, characters, scenes, distinctive phrasing, or plot beats.
- The creators and development teams behind Sid Meier’s Pirates! — for the enduring example of making the pirate age inviting, adventurous, and playable.
- Michael Berlyn, Jerry Wolper, and Infocom’s Cutthroats (1984) — a key interaction reference for parser-driven interactive fiction, physical location descriptions, object interaction, free-form commands, and a world that responds to player action rather than relying on menu-only choices.
- The archivists, archaeologists, librarians, conservators, editors, historians, curators, researchers, and public-history staff whose work preserves and interprets the surviving record of the early eighteenth-century Atlantic world.
- Early testers, feedback contributors, and everyone helping Black Keel Games turn Fortune & Gallows into a stronger game.
Third-party acknowledgment is not endorsement.
Black Keel Games is solely responsible for Fortune & Gallows. References to companies, software, archives, museums, libraries, universities, publications, websites, games, and historical institutions identify tools, research materials, access platforms, or creative influences used during development. Unless explicitly stated otherwise, no listed third party sponsors, endorses, publishes, or is affiliated with Fortune & Gallows or Black Keel Games.
All third-party names and trademarks remain the property of their respective owners.